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As it is, well, let's just say that I'm done buying Bioware games on release.
It was kind of cool though to see similarities in BioWare's version of how the first Reaper was made (in Leviathan) and my version of the Reapers' first creation.
P.S. May I use your endings in the fanfiction I'm writing? (All credit still goes to you and the contributors of coarse.)
Thank you for the praise and adopting my ending as headcanon! I was worried this was starting to slip into total obscurity but if it continues to salvage the relationship between Mass Effect and just one fan, then writing it was worth the closure it provided to you.
Yeah, I'm not a big fan of the Indoctrination Theory. I have nothing against it personally and some people provide quality arguments, but it reminds me of my time as an English undergrad. When I compared different interpretations of a particular piece of literature, I could divide them into categories: traditional/straightfoward, against the grain because of a different culture/time evaluating the work, iffy but believable, and then there are the theories that mostly work but deep down you know it does not fit the work of art in question. This last category is where IT sits for me personally. And sometimes, the evidence gathered is stretching. One video I saw used the fact the pistol used by Shepard in the destroy ending changes model at the last second (a common cutscene glitch in ME2 like during the Shadow Broker confrontation) as evidence for IT. Huh?
And of course you can use my endings in your fanfiction! It is awesome to know people like my work enough to use it as inspiration/adaptation.
On another note I found this awesome youtube video [link] which sums up the entirety of why Mass Effect 3 ending fails completely, whithout all the drama. Then again it's all almost 40 minutes long. However it talks about 3 main concepts. (Plus one MAJOR concept.)
Genre: The ending of Mass Effect 3 completely abandons its genre which was Talky Techy Sci Fi. The entire game explains how every game mechanic and piece of tech works, be it in descriptions or in the codex or in game itself. Then right at the end they stop doing that.
Character Focus: The entire game is about getting to know your friends and working together to find a way to defeat the Reapers. Then at the end the player literally knows nothing about what happened to them at all. Normandy crash scene DOES NOT COUNT.
Central Conflict: The entire game is about THE REAPERS. All 3 of them. Then in the last 10 minutes they introduce Star Child. Has that ever gone over well in the history of storytelling ever?
Narrative Cohesion: The ending falls apart at the seams in a narrative sense, leaving the player with so many unanswered questions that it is a complete and total mess.
Now let's see if your ending addresses these issues and how well it does it.
Genre: Completely. TIM will answer your questions truthfully if you pass some REN or PAR speech checks.
Character Focus: Completely. No matter the ending you receive the questions of what happens to your crew is answered by Harbinger or by an epilogue scene. There is no shrugging on the part of the story.
Central Conflict: Completely. The player deals with and is controlled to some extent by Harbinger, making this 100% a fix since the story is once again about the Reapers.
Narrative Cohesion: Mostly. I still have one question, how the hell did Anderson get onto the citadel ahead of me, but that is the only one. This answers every other question I could have had completely, and its all about what the player/reader/watcher what have you is willing to ignore in favor of the story. I'm willing to ignore my confusion about how Anderson got there, just like I was willing to ignore my 'Huh?' moment when Legion declared it had to kill itself to evolve the Geth. It was such a dramatic and powerful moment that my confusion was secondary to the intensity of my emotions.
Anyways that's just some more of me babbling.
If you ever have the time, you might get something by watching Archengeia's reviews of video games in which he performs an in-depth look at story, themes, characters, gameplay and narrative interaction, structure, etc. Here is a link to his ME3 Review, but it is looonnnnggggg (I disagree with some of his points and he is less forgiving than his ME1 & 2 reviews but he is a smart gamer with quality opinions): [link]
*Yeah, when I think about it, it should be Anderson arrives on the Citadel right after Shepard and both walk to the control panel talking to each other. The scene works much better that way and the dialogue would be mostly the same.
**Yeah, the Legion thing was a little confusing too, while still being emotional (the music is great here too). I mean, I saw it as a Jesus/Neo thing where he must die to save everyone, something along the lines of using his data to complete the upgraded geth template with tech blah blah. What I'm wondering is how he transmitted the new Reaper code to all geth?
And don't worry, your comments are definitely not babbling
I think this is because your ending leaves me with no questions about why the Reaper's have, or have not been defeated. I would never question whether or not Harbinger was capable of self-destructing every Reaper in the Galaxy, but I don't think just shooting Harbinger down could possibly destroy all the other Reapers.
Archengeia's reviews were revealing about the overall story of the game and why I'm so in love with it. Frankly its made me want to do another run-through >_< I think I need to focus on my fanfic story instead. I need to write the whole damn thing so I can write the ending.