I could've lived with endings like these. My only problem with your endings is that I'd still be denied a final boss fight. I don't care how "video-gamey" it would be, I just want to Biotic Charge -> Nova some jerk on the way to victory.
As it is, well, let's just say that I'm done buying Bioware games on release.
You should seriously send this to BioWare. This is the most well-thought out, most brilliant ending I've seen. You tie in all the themes present throughout the trilogy and you leave the player with a sense of true satisfaction, of closure. You give the moment of catharsis that the original ending lacked. This. Is how you write an ending.
Thank you, that means a lot!!! I'm just glad you got satisfaction from reading it. You flatter me by suggesting I send it to BioWare Unfortunately, a developer on the BSN told me they can't accept fan submissions for consideration because of legal reasons. Personally, they can take whatever they want from my ending for free, I would only ever want my name in the credits.
It was kind of cool though to see similarities in BioWare's version of how the first Reaper was made (in Leviathan) and my version of the Reapers' first creation.
I am adopting this as my favorite ending(s) to the Mass Effect Trilogy. I enjoy the endings being spread out and depending on all of the critical choices made throughout the series. The Indoctrination theory was a good shot, and if you can live with the idea of an unfinished game, it's great. For me, it still left the unresolved issues like how you're supposed to stop the reapers after you "Wake up" (if you wake up at all). In your endings, you gave us a personal experience that actually made our choices matter, and gave us an ending based on it, rather than EA's slideshow resolution. For that, I thank you. These endings have helped me get over the space magic..... confusion that we were delivered. Thank you for your work and dedication to the series.
P.S. May I use your endings in the fanfiction I'm writing? (All credit still goes to you and the contributors of coarse.)
Thank you for the praise and adopting my ending as headcanon! I was worried this was starting to slip into total obscurity but if it continues to salvage the relationship between Mass Effect and just one fan, then writing it was worth the closure it provided to you.
Yeah, I'm not a big fan of the Indoctrination Theory. I have nothing against it personally and some people provide quality arguments, but it reminds me of my time as an English undergrad. When I compared different interpretations of a particular piece of literature, I could divide them into categories: traditional/straightfoward, against the grain because of a different culture/time evaluating the work, iffy but believable, and then there are the theories that mostly work but deep down you know it does not fit the work of art in question. This last category is where IT sits for me personally. And sometimes, the evidence gathered is stretching. One video I saw used the fact the pistol used by Shepard in the destroy ending changes model at the last second (a common cutscene glitch in ME2 like during the Shadow Broker confrontation) as evidence for IT. Huh?
And of course you can use my endings in your fanfiction! It is awesome to know people like my work enough to use it as inspiration/adaptation.
Yes, it is possible from a gameplay perspective, using Renegade speech checks. But from a story or meta-game perspective, it would require a Paragade player: Paragon goals with Renegade actions. Another player on BSN showed me Renegade logic--practicality over principle to defeat the Reapers--should be rewarded (I explain this a little more in a document in my Scrapbook). In other words, if you roleplay a total Renegade and ended up killing someone (like Wrex in ME1) or gave the evidence in Tali's trial (in ME2 and did not get her loyalty), you could not get the Perfect Ending. Therefore, I added in another set of requirements that only pure Renegades could get and therefore don't overlap with the Paragon requirements.
Oh yes I know, I saw that and I loved it! Of course its not something I could ever do, which was why I wanted to make sure that selecting renegade Dialogue choices to achieve the paragon ending wouldn't screw me over in this hypothetical game end- I just realized how silly my questions was.
On another note I found this awesome youtube video [link] which sums up the entirety of why Mass Effect 3 ending fails completely, whithout all the drama. Then again it's all almost 40 minutes long. However it talks about 3 main concepts. (Plus one MAJOR concept.)
Genre: The ending of Mass Effect 3 completely abandons its genre which was Talky Techy Sci Fi. The entire game explains how every game mechanic and piece of tech works, be it in descriptions or in the codex or in game itself. Then right at the end they stop doing that.
Character Focus: The entire game is about getting to know your friends and working together to find a way to defeat the Reapers. Then at the end the player literally knows nothing about what happened to them at all. Normandy crash scene DOES NOT COUNT.
Central Conflict: The entire game is about THE REAPERS. All 3 of them. Then in the last 10 minutes they introduce Star Child. Has that ever gone over well in the history of storytelling ever?
Narrative Cohesion: The ending falls apart at the seams in a narrative sense, leaving the player with so many unanswered questions that it is a complete and total mess.
Now let's see if your ending addresses these issues and how well it does it.
Genre: Completely. TIM will answer your questions truthfully if you pass some REN or PAR speech checks.
Character Focus: Completely. No matter the ending you receive the questions of what happens to your crew is answered by Harbinger or by an epilogue scene. There is no shrugging on the part of the story.
Central Conflict: Completely. The player deals with and is controlled to some extent by Harbinger, making this 100% a fix since the story is once again about the Reapers.
Narrative Cohesion: Mostly. I still have one question, how the hell did Anderson get onto the citadel ahead of me, but that is the only one. This answers every other question I could have had completely, and its all about what the player/reader/watcher what have you is willing to ignore in favor of the story. I'm willing to ignore my confusion about how Anderson got there, just like I was willing to ignore my 'Huh?' moment when Legion declared it had to kill itself to evolve the Geth. It was such a dramatic and powerful moment that my confusion was secondary to the intensity of my emotions.
Thanks for the thorough comparison! I specifically made the ending to fix the complaints fans were voicing and I did my research
If you ever have the time, you might get something by watching Archengeia's reviews of video games in which he performs an in-depth look at story, themes, characters, gameplay and narrative interaction, structure, etc. Here is a link to his ME3 Review, but it is looonnnnggggg (I disagree with some of his points and he is less forgiving than his ME1 & 2 reviews but he is a smart gamer with quality opinions): [link]
*Yeah, when I think about it, it should be Anderson arrives on the Citadel right after Shepard and both walk to the control panel talking to each other. The scene works much better that way and the dialogue would be mostly the same.
**Yeah, the Legion thing was a little confusing too, while still being emotional (the music is great here too). I mean, I saw it as a Jesus/Neo thing where he must die to save everyone, something along the lines of using his data to complete the upgraded geth template with tech blah blah. What I'm wondering is how he transmitted the new Reaper code to all geth?
And don't worry, your comments are definitely not babbling
I watched all of his reviews, and I also agree with most of his points. I will note however that while his new alternate ending he just released solves many problems with the original ending it didn't totally satisfy me the way yours does.
I think this is because your ending leaves me with no questions about why the Reaper's have, or have not been defeated. I would never question whether or not Harbinger was capable of self-destructing every Reaper in the Galaxy, but I don't think just shooting Harbinger down could possibly destroy all the other Reapers.
Archengeia's reviews were revealing about the overall story of the game and why I'm so in love with it. Frankly its made me want to do another run-through >_< I think I need to focus on my fanfic story instead. I need to write the whole damn thing so I can write the ending.
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`anmari has been spreading her infectious positivity throughout our community for over 6 years. Throughout this time Ana has been at the core of all things devious, passionately developing an eclectic gallery, helping organise devmeets, participating in chat events and also recently completed dedicating her time as a Community Volunteer. We are absolutely delighted to bestow the Deviousness Award for May 2013 to `anmari, congratulations! Read More